Minimal Tower Defense is a tower defense game (duh) where you try to defeat waves of Blobs before they reach your tower. Of course, its less of a tower and more of an orangish square on the right side of the screen, but the idea stands.

Blobs appear on the purple square on the far left edge of the map, and try to get to the yellow square on the right side of the map. Each time a Blob reaches the yellow square, you lose one life. Lose all of your lives and it's GG.

Update notes   V 7.0.5 (Largest Update yet)

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Major -

  • Game no longer starts on load (Finally)
    • I added a menu so you can start the game whenever you want
  • Redone how Blob health is calculated
  • Major rebalance
    • Redone how Blob health is calculated
      • Before it made it impossible at higher rounds.
      • Blob health is now (Wave * 20 * (Blob specific health))
      • Blob value has been decreased.
      • Tower damage/price changes
        • Gatling Gun is weaker, but shoots more.
        • Missile Tower now shoots faster
        • Tesla Tower is weaker
        • Super Laser shoots a bit slower
  • New tower
    • The Ice Tower
      • Slows blobs down in an area
  • Redone the UI
    • Everything now fits in an easy to see bar above the game.
    • You can now place the Blob/Tower info card wherever you want (hover above the card to move it)
    • Added a help option on the main menu

Scrapped - 

  • Tower/Blob sounds
    • I have everything ready to add the sounds, but it's just really annoying listening to all the sounds.
Published Sep 20, 2016
StatusReleased
PlatformsHTML5
Rating
(1)
AuthorTristan Gregory
GenreStrategy
TagsCasual, Colorful, Funny, minimal, Minimalist, Tower Defense
LicenseMIT License
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse, Touchscreen

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MTDv6.2 708 kB
mtd6.zip 704 kB
MTDV5.2 736 kB
MTDv5 737 kB
MTDv4.zip 519 kB
MTDv3.zip 219 kB
MTDv2.2.zip 216 kB
mtd.zip 212 kB

Development log

Comments

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If you're still working on this, there is an interesting behavior of blobs that can occur if you place towers in certain positions like so...


Hey,

I am still working on it, work just takes up most of my time :/

That has been a problem for awhile, I know adding a tower right before blobs go in to a one block gap will cause it, but I'm not sure how to fix it yet.

(+1)

There I was, happily playing along in wave 87 (The fact that the Snow towers stacked additively meant that given enough snow, any blob will start moving in the opposite direction. That sure helped.), when I am abruptly given a game over screen, still with 20 life remaining. Did I hit a limit on the number of blobs allowed on screen/ Is there some other loss condition or end game condition that I missed? Will I ever see a MOB (or possibly is it that I already did, it was just killed nigh instantly?)

Hey,

The Snow towers weren't meant to make the Blobs go in the opposite direction, that's a bug. There'll be a new update to fix that in a few days with other fixes and stuff.

I tried recreating what happened to you on the developer version and having too many Blobs on screen that have a negative speed value causes the game to crash, which caused the game over.

The MOB (supposed to be M.A.B)  is glitched and doesn't spawn.

There'll be an update in a few days to fix stuff.

(+1)

I wasted far too much time on this, which might not sound like it, but it is a complement.

To make things a bit smoother you might want to add a speed up/slow down time function so the player can rush through some of the earlier levels and take some time to build up last second defenses for bosses.

But over all, it's a good rendition of tower defense.

(+1)

Thanks :)

I'll look into adding a speed up/slow down function to the game.

(Edited 3 times)

Good game, starts to get difficult around level 30, the highest I went was level 54 using a single gatling tower and repeated upgrades.

Some bugs:

- needs to be fullscreened for UI to look right

- Some buttons get "stuck" and you need to puase / unpause the game.

(+1)

Hey,

I'm kind of new to this, so there's a lot of problems.

I'll be doing a big redesign and rewrite on some things to make it playable on a smaller display.