Minimal Tower Defense is a strategy game where you try to defeat waves of dangerous monsters before they reach your tower. Of course, its less of a tower and more of a blueish square on the right side of the screen, but the idea stands.

Monsters appear on the only colorful square on the far left edge of the map, sprint towards the only colorful square on the far right edge of the map. Each time a monster reaches your tower, you lose one life. Lose all of your lives and the game ends.

You start out with a small treasury of gold, and each time you defeat a creep you receive a bit more gold to aid in your valiant defense of the lame blue squa... I mean... your tower. You also receive a few more points to your score when you defeat a creep. While gold can be redeemed for more powerful towers, score can only be redeemed as social capital among fellow MTD players, and thus could be fairly described as both invaluable and worthless.


  • L – Build laser tower
  • M – Build missile tower
  • G – Build gatling tower
  • C – Build cannon tower
  • B – Drop Bomb
  • N – Launch Nuke
  • W – Spawn Next Wave
  • U – Upgrade Selected Tower

More information

Published 1 year ago
AuthorTristan Gregory
TagsCasual, Colorful, Minimalist, Tower Defense
LicenseMIT License
Average sessionAbout a half-hour
InputsMouse, Touchscreen


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Development log


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If you're still working on this, there is an interesting behavior of blobs that can occur if you place towers in certain positions like so...


I am still working on it, work just takes up most of my time :/

That has been a problem for awhile, I know adding a tower right before blobs go in to a one block gap will cause it, but I'm not sure how to fix it yet.


There I was, happily playing along in wave 87 (The fact that the Snow towers stacked additively meant that given enough snow, any blob will start moving in the opposite direction. That sure helped.), when I am abruptly given a game over screen, still with 20 life remaining. Did I hit a limit on the number of blobs allowed on screen/ Is there some other loss condition or end game condition that I missed? Will I ever see a MOB (or possibly is it that I already did, it was just killed nigh instantly?)


The Snow towers weren't meant to make the Blobs go in the opposite direction, that's a bug. There'll be a new update to fix that in a few days with other fixes and stuff.

I tried recreating what happened to you on the developer version and having too many Blobs on screen that have a negative speed value causes the game to crash, which caused the game over.

The MOB (supposed to be M.A.B)  is glitched and doesn't spawn.

There'll be an update in a few days to fix stuff.


I wasted far too much time on this, which might not sound like it, but it is a complement.

To make things a bit smoother you might want to add a speed up/slow down time function so the player can rush through some of the earlier levels and take some time to build up last second defenses for bosses.

But over all, it's a good rendition of tower defense.


Thanks :)

I'll look into adding a speed up/slow down function to the game.

(Edited 3 times)

Good game, starts to get difficult around level 30, the highest I went was level 54 using a single gatling tower and repeated upgrades.

Some bugs:

- needs to be fullscreened for UI to look right

- Some buttons get "stuck" and you need to puase / unpause the game.



I'm kind of new to this, so there's a lot of problems.

I'll be doing a big redesign and rewrite on some things to make it playable on a smaller display.